#include <at89x52.h>
char P1table[]={1,2,4,8};
char P2table[]={0xc0,0xf9,0xa4,0xb0,0x99,0x92,0x82,0xf8,0x80,0x90} ;
char bcd[]={0,0,0,0};
int jj=0;
void delay_1ms(int k)
{
int i,j;
for(i=0;i<k;i++)
for(j=0;j<114;j++)
;
}
void ch_data(char x)
{
bcd[3]=bcd[2];
bcd[2]=bcd[1];
bcd[1]=bcd[0];
bcd[0]=x;
}
main()
{
while(1)
{
P2=0xff; //消除移位殘影,不可以放在P2=P2table[bcd[jj]];下面,峰鳴器會一直叫
{
P1=~P1table[jj];
P2=P2table[bcd[jj]];
jj++;
if(jj >= 4) jj=0;
}
P3=0x7f;
if(P3_3==0){ch_data(1); delay_1ms(20); while(P3_3==0); delay_1ms(20); } //1
if(P3_2==0){ch_data(4); delay_1ms(20); while(P3_2==0); delay_1ms(20); } //4
if(P3_1==0){ch_data(7); delay_1ms(20); while(P3_1==0); delay_1ms(20); } //7
if(P3_0==0){ch_data(12); delay_1ms(20); while(P3_0==0); delay_1ms(20); } //E
P3=0xbf;
if(P3_3==0){ch_data(2); delay_1ms(20); while(P3_3==0); delay_1ms(20); } //2
if(P3_2==0){ch_data(5); delay_1ms(20); while(P3_2==0); delay_1ms(20); } //5
if(P3_1==0){ch_data(8); delay_1ms(20); while(P3_1==0); delay_1ms(20); } //8
if(P3_0==0){ch_data(0); delay_1ms(20); while(P3_0==0); delay_1ms(20); } //0
P3=0xdf;
if(P3_3==0){ch_data(3); delay_1ms(20); while(P3_3==0); delay_1ms(20); } //3
if(P3_2==0){ch_data(6); delay_1ms(20); while(P3_2==0); delay_1ms(20); } //6
if(P3_1==0){ch_data(9); delay_1ms(20); while(P3_1==0); delay_1ms(20); } //9
if(P3_0==0){ch_data(12); delay_1ms(20); while(P3_0==0); delay_1ms(20); } //F
P3=0xef;
if(P3_3==0){ch_data(12); delay_1ms(20); while(P3_3==0); delay_1ms(20); } //A
if(P3_2==0){ch_data(12); delay_1ms(20); while(P3_2==0); delay_1ms(20); } //B
if(P3_1==0){ch_data(12); delay_1ms(20); while(P3_1==0); delay_1ms(20); } //C
if(P3_0==0){ch_data(12); delay_1ms(20); while(P3_0==0); delay_1ms(20); } //D
}
}
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